The first 531.41 driver bug seemed to impact more than just the 30 series, and seems to also be impacting video memory management. Wouldn't surprise me if the majority of the issues users are still having are still driver related. I'm not currently reporting any issues directly in-game but I have a boatload of Errors from the nVidia driver in Event Viewer. I'll say, the nVidia 531.61 driver is buggy AF. Which isn't all too bad, since the game uses one of the most intense shader compilations so far. Everything seems to be getting scaled as a quick cop-out to optimizing. The bigger issue was how optimized Ultra settinngs were for higher end hardware, and the low and medium. The game, aside from a few bugs, a few game crashing issues, and the driver issue, was relatively well optimized for any hardware that actually pars the PS5 or surpasses. The technical bit would be all the aspects that the devs needed to do between the original release date, the extended month delay plus the 6+ weeks more they also needed. Some people may end up getting fired, but I wonder who. My guess is that there is a thick atmosphere there, where people are blaming each other for the situation. I understand that Sony didn't want to miss out on sales, but they probably lost more in terms of brand reputation. I was looking for an answer similar to what gave, explaining how the industry works and how things are dictated. PCs should have much more memory than consoles. Initially, the 3080 was planned to have 20GB but later changed to a mere 10GB. The lack of VRAM has been a joke for a while now. Originally posted by episoder:you want a technical answer? I am aware of the unique advantages of the PS5 and the serious bottlenecks of the PC. If you manage the setttings correctly for your available hardware you can run the game with acceptable visuals and performance, but don't expect full on ultra or high even to run on anything less then the technical specification of the console it was ported from. if you have a gpu with less then or equal of 8-10 GB you will not be able to run the game at higher then 1080p. if you have a gpu with less then 10 teraflops you will not get 60 fps stable even in just 1080p native. if you have a 6 core the framerate will occasionally drop. What really is the issue is that pc gamers expect too much of their mediocre hardware in comparison to the ps5 specs. and ofc you need 10 or 12 GB of video memory to match the ps5 memory availability. those may not run optimally on 20 series or lower end cards. the game makes heavy use of compute shaders. it almost matches the ps5 loading speed.Ībout the graphics: the ps5 has 10 teraflops of graphics compute power. DF showed how fast a gen4 ssd can load tho. that is why loading is a bit slower on the average pc. you gotta load the stuff into the ram, decompress it and transfer it to the gpu memory. The ps5 also has an nvme ssd capable of 6 GB/s loading directly into shared memory aka the VRAM. and 32 GB of memory targetting 1440p native at 60 fps. the performance setting on the spec sheet. this is the spec to run it on a pc equally to the ps5 too. and potentially even use the reserved system ram of the ps5. even using system resources that are not typically available to developers.Įssentially they use all 8 cores of the ps5, not just 6 available officially. i'm pretty sure they milked the hardware to perfection.
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